Get Lamp

2010 "Before the first-person shooter there was the second-person thinker."
6.6| 1h18m| en| More Info
Released: 26 March 2010 Released
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Country: United States of America
Budget: 0
Revenue: 0
Official Website: http://www.getlamp.com/
Synopsis

GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.

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Reviews

Nonureva Really Surprised!
Invaderbank The film creates a perfect balance between action and depth of basic needs, in the midst of an infertile atmosphere.
Brennan Camacho Mostly, the movie is committed to the value of a good time.
Ortiz Excellent and certainly provocative... If nothing else, the film is a real conversation starter.
vzfdsrisfb Jason Scott is presenting a long gone era of computer games: text adventure games. I was specifically fascinated by the documentary's peek into the culture of Infocom. Here was a company that was founded on an uncertain premise -- to make some sort of business software -- yet it somehow stumbled upon interactive fiction. As the company grew, it became a Mecca for smart, literate, inquisitive people who would start out as testers and end up designing and writing their own games. This made it all the more sad when Infocom, like all other text adventure game companies, suddenly went away in the late 1980s. I'm glad the story of Infocom isn't lost!
HAL9000-4 While Jason's work to preserve the viewpoints and images of early creators before it's too late is commendable, I watched it with a set of friends who never saw the games in action. For them, it was just odd and a little intriguing, but as we watched the whole 90+ minutes in non- interactive mode there was boredom in the room. Not having experienced the thrill of the chase, it meant not that much to them. However, myself having experienced many of the early games in my teens and early 20s, it was a great look back at what was an obsession. Granted, I never finished most interactive fiction games because I might be willing to put 5 or 6 hours into it but not 20 or 30 hours so I guess that makes me stupid.I agree with the other reviewer who said there were opportunities missed to link it with games that evolved out, such as King's Quest, which were a hybrid of text and graphics. Why the bias against that? Also, to be fair, remember David Ahl's "BASIC Computer Games" which had the text of some 300 text games to type in. Many of them, such as Hunt The Wumpus, contained many Adventuresque elements.Even so, I applaud Jason for having the tenacity of going after his early heroes and definitively linking Collosal Cave system to Adventure for all time.
ZUrlocker This is an excellent documentary for those interested in Interactive Fiction, or old-school text adventure games like Infocom created in the '80s. It is the only documentary on the subject and the director manages to interview many of the luminaries who created this genre. The disk also includes mini-documentaries on Colossal Cave and Infocom as well as a series of shorter interviews that didn't make it into the film. If you ever geeked out to Zork, Deadline or Hitchhiker's guide to the galaxy, you will enjoy this film. That said, I am not sure it works for a mainstream audience who are not familiar with this genre.
kf-1 The movie seemed a little too personal to me, and I guess in many ways that was the point: it was a love letter to this type of gaming. A love letter to first generation gamers. In that sense, there were definitely some poignant lines on people reflecting on their work in these games/genre/time period. But I also thought there was a missed opportunity to show how this type of gaming really morphed into many of the popular games that we see today. To take one example, the common threads are so distinct going backwards from Lionhead's Fable series (third generation console gamers) to Sierra's King Quest (second generation PC gamers) all the way back to Adventure (first generation "computer" gamer). There's also the obvious example of Myst! I think there were missed opportunities to create a great documentary (that could have had universal appeal amongst gamers). But if you were involved with interactive fiction, played interactive fiction, or just generally want to know where gaming got its start, the documentary is worth a look-see.